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AI Insights · Timothy · January 2022

Top 5 Golf Games on Android in Argentina: Q4 2021 Performance

Discover the performance trends of the top 5 golf games on Android in Argentina during Q4 2021, including metrics on downloads, revenue, and active users.

Top 5 Golf Games on Android in Argentina: Q4 2021 Performance

Throughout Q4 2021, the top 5 golf games on Android in Argentina exhibited various trends in downloads, revenue, and active users. The data, provided by Sensor Tower, offers insights into the performance of these popular apps.

Golf Clash - Golfing Simulator saw a steady decline in weekly revenue, starting at approximately $617 and dropping to around $294 by mid-November. However, it experienced a slight recovery, ending the quarter with $542. Weekly downloads fluctuated, peaking at 285 in early October and hitting a low of 105 in mid-November before rising to 234 by the end of December. Active users showed minor variations, with a high of 730 in mid-October and a low of 540 in late November, closing the quarter at 609.

Golf Rival - Multiplayer Game experienced a consistent decline in revenue, starting from $288 at the end of September and dropping to $134 by early November. There was a slight increase towards the end of December, reaching $230. Downloads followed a similar trend, beginning at 572 and decreasing to 262 by mid-December, with a small rise to 307 at the end. Active users decreased from 5.1K at the end of September to 3.9K by the end of December.

Golf Battle showed a mixed performance. Weekly revenue started at $94, fluctuating throughout the quarter, and peaking at $185 in mid-December, ending at $125. Downloads remained relatively stable, with a high of 12.5K in late October and a low of 7.8K in late December. Active users saw a downward trend from 68.2K at the end of September to 61.7K by the end of December.

Golf King - World Tour exhibited a variable performance in revenue, starting at $50 and peaking at $105 in early November, closing the quarter at $69. Downloads showed a significant increase, starting at 183 and reaching a peak of 794 in early November, ending at 643. Active users followed a similar pattern, starting at 5.2K and peaking at 6.8K in late October, stabilizing around 5.9K by the end of December.

Ultimate Golf! had a sporadic revenue stream, peaking at $95 in mid-November and ending with negligible revenue. Downloads were inconsistent, peaking at 4.5K in mid-October and dropping significantly to 72 by the end of December. Active users showed a high of 8.7K in mid-October, declining steadily to 1.7K by the end of the quarter.

For more detailed insights into these trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022